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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstring>
#include <map>
#include "dawn/common/Assert.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/stream/Stream.h"
#include "dawn/native/vulkan/RenderPassCache.h"
#include "icd/generated/vk_typemap_helper.h"
namespace dawn::native {
namespace {
namespace detail {
template <typename... VK_STRUCT_TYPES>
void ValidatePnextImpl(const VkBaseOutStructure* root) {
const VkBaseOutStructure* next = reinterpret_cast<const VkBaseOutStructure*>(root->pNext);
while (next != nullptr) {
// Assert that the type of each pNext struct is exactly one of the specified
// templates.
ASSERT(((LvlTypeMap<VK_STRUCT_TYPES>::kSType == next->sType ? 1 : 0) + ... + 0) == 1);
next = reinterpret_cast<const VkBaseOutStructure*>(next->pNext);
}
}
template <typename VK_STRUCT_TYPE>
void SerializePnextImpl(stream::Sink* sink, const VkBaseOutStructure* root) {
const VkBaseOutStructure* next = reinterpret_cast<const VkBaseOutStructure*>(root->pNext);
const VK_STRUCT_TYPE* found = nullptr;
while (next != nullptr) {
if (LvlTypeMap<VK_STRUCT_TYPE>::kSType == next->sType) {
if (found == nullptr) {
found = reinterpret_cast<const VK_STRUCT_TYPE*>(next);
} else {
// Fail an assert here since that means that the chain had more than one of
// the same typed chained object.
ASSERT(false);
}
}
next = reinterpret_cast<const VkBaseOutStructure*>(next->pNext);
}
if (found != nullptr) {
StreamIn(sink, found);
}
}
template <typename VK_STRUCT_TYPE,
typename... VK_STRUCT_TYPES,
typename = std::enable_if_t<(sizeof...(VK_STRUCT_TYPES) > 0)>>
void SerializePnextImpl(stream::Sink* sink, const VkBaseOutStructure* root) {
SerializePnextImpl<VK_STRUCT_TYPE>(sink, root);
SerializePnextImpl<VK_STRUCT_TYPES...>(sink, root);
}
template <typename VK_STRUCT_TYPE>
const VkBaseOutStructure* ToVkBaseOutStructure(const VK_STRUCT_TYPE* t) {
// Checks to ensure proper type safety.
static_assert(offsetof(VK_STRUCT_TYPE, sType) == offsetof(VkBaseOutStructure, sType) &&
offsetof(VK_STRUCT_TYPE, pNext) == offsetof(VkBaseOutStructure, pNext),
"Argument type is not a proper Vulkan structure type");
return reinterpret_cast<const VkBaseOutStructure*>(t);
}
} // namespace detail
template <typename... VK_STRUCT_TYPES,
typename VK_STRUCT_TYPE,
typename = std::enable_if_t<(sizeof...(VK_STRUCT_TYPES) > 0)>>
void SerializePnext(stream::Sink* sink, const VK_STRUCT_TYPE* t) {
const VkBaseOutStructure* root = detail::ToVkBaseOutStructure(t);
detail::ValidatePnextImpl<VK_STRUCT_TYPES...>(root);
detail::SerializePnextImpl<VK_STRUCT_TYPES...>(sink, root);
}
// Empty template specialization so that we can put this in to ensure failures occur if new
// extensions are added without updating serialization.
template <typename VK_STRUCT_TYPE>
void SerializePnext(stream::Sink* sink, const VK_STRUCT_TYPE* t) {
const VkBaseOutStructure* root = detail::ToVkBaseOutStructure(t);
detail::ValidatePnextImpl<>(root);
}
} // namespace
template <>
void stream::Stream<VkDescriptorSetLayoutBinding>::Write(stream::Sink* sink,
const VkDescriptorSetLayoutBinding& t) {
StreamIn(sink, t.binding, t.descriptorType, t.descriptorCount, t.stageFlags);
}
template <>
void stream::Stream<VkDescriptorSetLayoutCreateInfo>::Write(
stream::Sink* sink,
const VkDescriptorSetLayoutCreateInfo& t) {
StreamIn(sink, t.flags, Iterable(t.pBindings, t.bindingCount));
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPushConstantRange>::Write(stream::Sink* sink, const VkPushConstantRange& t) {
StreamIn(sink, t.stageFlags, t.offset, t.size);
}
template <>
void stream::Stream<VkPipelineLayoutCreateInfo>::Write(stream::Sink* sink,
const VkPipelineLayoutCreateInfo& t) {
// The set layouts are not serialized here because they are pointers to backend objects.
// They need to be cross-referenced with the frontend objects and serialized from there.
StreamIn(sink, t.flags, Iterable(t.pPushConstantRanges, t.pushConstantRangeCount));
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>::Write(
stream::Sink* sink,
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT& t) {
StreamIn(sink, t.requiredSubgroupSize);
}
template <>
void stream::Stream<VkPipelineRasterizationDepthClipStateCreateInfoEXT>::Write(
stream::Sink* sink,
const VkPipelineRasterizationDepthClipStateCreateInfoEXT& t) {
StreamIn(sink, t.depthClipEnable, t.flags);
}
template <>
void stream::Stream<VkSpecializationMapEntry>::Write(stream::Sink* sink,
const VkSpecializationMapEntry& t) {
StreamIn(sink, t.constantID, t.offset, t.size);
}
template <>
void stream::Stream<VkSpecializationInfo>::Write(stream::Sink* sink,
const VkSpecializationInfo& t) {
StreamIn(sink, Iterable(t.pMapEntries, t.mapEntryCount),
Iterable(static_cast<const uint8_t*>(t.pData), t.dataSize));
}
template <>
void stream::Stream<VkPipelineShaderStageCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineShaderStageCreateInfo& t) {
// The shader module is not serialized here because it is a pointer to a backend object.
StreamIn(sink, t.flags, t.stage, Iterable(t.pName, strlen(t.pName)), t.pSpecializationInfo);
SerializePnext<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(sink, &t);
}
template <>
void stream::Stream<VkComputePipelineCreateInfo>::Write(stream::Sink* sink,
const VkComputePipelineCreateInfo& t) {
// The pipeline layout is not serialized here because it is a pointer to a backend object.
// It needs to be cross-referenced with the frontend objects and serialized from there. The
// base pipeline information is also currently not serialized since we do not use them in our
// backend implementation. If we decide to use them later on, they also need to be
// cross-referenced from the frontend.
StreamIn(sink, t.flags, t.stage);
}
template <>
void stream::Stream<VkVertexInputBindingDescription>::Write(
stream::Sink* sink,
const VkVertexInputBindingDescription& t) {
StreamIn(sink, t.binding, t.stride, t.inputRate);
}
template <>
void stream::Stream<VkVertexInputAttributeDescription>::Write(
stream::Sink* sink,
const VkVertexInputAttributeDescription& t) {
StreamIn(sink, t.location, t.binding, t.format, t.offset);
}
template <>
void stream::Stream<VkPipelineVertexInputStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineVertexInputStateCreateInfo& t) {
StreamIn(sink, t.flags, Iterable(t.pVertexBindingDescriptions, t.vertexBindingDescriptionCount),
Iterable(t.pVertexAttributeDescriptions, t.vertexAttributeDescriptionCount));
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineInputAssemblyStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineInputAssemblyStateCreateInfo& t) {
StreamIn(sink, t.flags, t.topology, t.primitiveRestartEnable);
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineTessellationStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineTessellationStateCreateInfo& t) {
StreamIn(sink, t.flags, t.patchControlPoints);
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkViewport>::Write(stream::Sink* sink, const VkViewport& t) {
StreamIn(sink, t.x, t.y, t.width, t.height, t.minDepth, t.maxDepth);
}
template <>
void stream::Stream<VkOffset2D>::Write(stream::Sink* sink, const VkOffset2D& t) {
StreamIn(sink, t.x, t.y);
}
template <>
void stream::Stream<VkExtent2D>::Write(stream::Sink* sink, const VkExtent2D& t) {
StreamIn(sink, t.width, t.height);
}
template <>
void stream::Stream<VkRect2D>::Write(stream::Sink* sink, const VkRect2D& t) {
StreamIn(sink, t.offset, t.extent);
}
template <>
void stream::Stream<VkPipelineViewportStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineViewportStateCreateInfo& t) {
StreamIn(sink, t.flags, Iterable(t.pViewports, t.viewportCount),
Iterable(t.pScissors, t.scissorCount));
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineRasterizationStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineRasterizationStateCreateInfo& t) {
StreamIn(sink, t.flags, t.depthClampEnable, t.rasterizerDiscardEnable, t.polygonMode,
t.cullMode, t.frontFace, t.depthBiasEnable, t.depthBiasConstantFactor,
t.depthBiasClamp, t.depthBiasSlopeFactor, t.lineWidth);
SerializePnext<VkPipelineRasterizationDepthClipStateCreateInfoEXT>(sink, &t);
}
template <>
void stream::Stream<VkPipelineMultisampleStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineMultisampleStateCreateInfo& t) {
StreamIn(sink, t.flags, t.rasterizationSamples, t.sampleShadingEnable, t.minSampleShading,
t.pSampleMask, t.alphaToCoverageEnable, t.alphaToOneEnable);
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkStencilOpState>::Write(stream::Sink* sink, const VkStencilOpState& t) {
StreamIn(sink, t.failOp, t.passOp, t.depthFailOp, t.compareOp, t.compareMask, t.writeMask,
t.reference);
}
template <>
void stream::Stream<VkPipelineDepthStencilStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineDepthStencilStateCreateInfo& t) {
StreamIn(sink, t.flags, t.depthTestEnable, t.depthWriteEnable, t.depthCompareOp,
t.depthBoundsTestEnable, t.stencilTestEnable, t.front, t.back, t.minDepthBounds,
t.maxDepthBounds);
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineColorBlendAttachmentState>::Write(
stream::Sink* sink,
const VkPipelineColorBlendAttachmentState& t) {
StreamIn(sink, t.blendEnable, t.srcColorBlendFactor, t.dstColorBlendFactor, t.colorBlendOp,
t.srcAlphaBlendFactor, t.dstAlphaBlendFactor, t.alphaBlendOp, t.colorWriteMask);
}
template <>
void stream::Stream<VkPipelineColorBlendStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineColorBlendStateCreateInfo& t) {
StreamIn(sink, t.flags, t.logicOpEnable, t.logicOp, Iterable(t.pAttachments, t.attachmentCount),
t.blendConstants);
SerializePnext(sink, &t);
}
template <>
void stream::Stream<VkPipelineDynamicStateCreateInfo>::Write(
stream::Sink* sink,
const VkPipelineDynamicStateCreateInfo& t) {
StreamIn(sink, t.flags, Iterable(t.pDynamicStates, t.dynamicStateCount));
SerializePnext(sink, &t);
}
template <>
void stream::Stream<vulkan::RenderPassCacheQuery>::Write(stream::Sink* sink,
const vulkan::RenderPassCacheQuery& t) {
StreamIn(sink, t.colorMask.to_ulong(), t.resolveTargetMask.to_ulong(), t.sampleCount);
// Manually iterate the color attachment indices and their corresponding format/load/store
// ops because the data is sparse and may be uninitialized. Since we serialize the colorMask
// member above, serializing sparse data should be fine here.
for (ColorAttachmentIndex i : IterateBitSet(t.colorMask)) {
StreamIn(sink, t.colorFormats[i], t.colorLoadOp[i], t.colorStoreOp[i]);
}
// Serialize the depth-stencil toggle bit, and the parameters if applicable.
StreamIn(sink, t.hasDepthStencil);
if (t.hasDepthStencil) {
StreamIn(sink, t.depthStencilFormat, t.depthLoadOp, t.depthStoreOp, t.stencilLoadOp,
t.stencilStoreOp, t.readOnlyDepthStencil);
}
}
template <>
void stream::Stream<VkGraphicsPipelineCreateInfo>::Write(stream::Sink* sink,
const VkGraphicsPipelineCreateInfo& t) {
// The pipeline layout and render pass are not serialized here because they are pointers to
// backend objects. They need to be cross-referenced with the frontend objects and
// serialized from there. The base pipeline information is also currently not serialized since
// we do not use them in our backend implementation. If we decide to use them later on, they
// also need to be cross-referenced from the frontend.
StreamIn(sink, t.flags, Iterable(t.pStages, t.stageCount), t.pVertexInputState,
t.pInputAssemblyState, t.pTessellationState, t.pViewportState, t.pRasterizationState,
t.pMultisampleState, t.pDepthStencilState, t.pColorBlendState, t.pDynamicState,
t.subpass);
SerializePnext(sink, &t);
}
} // namespace dawn::native