Roll third_party/swiftshader/ 8def9063c..bdfcfe9cf (11 commits)

https://swiftshader.googlesource.com/SwiftShader/+log/8def9063c4fd..bdfcfe9cfd2a

$ git log 8def9063c..bdfcfe9cf --date=short --no-merges --format='%ad %ae %s'
2020-02-24 bclayton Squashed 'third_party/SPIRV-Tools/' changes from 8aa423930..8910ea5f1
2020-02-22 thakis Fix Wrange-loop-analysis warnings in swiftshader.
2020-02-21 amaiorano Replace target_cpu with current_cpu in Build.gn files
2020-02-21 sugoi Revert "Subzero: add support for large stacks on Windows"
2020-02-19 amaiorano Subzero: add support for large stacks on Windows
2020-02-20 sugoi VK_EXT_shader_stencil_export support
2020-02-19 bclayton Remove rr::Thread
2020-02-20 capn Support JIT on a separate thread
2020-02-20 sugoi Revert "VK_EXT_shader_stencil_export support"
2020-02-13 sugoi VK_EXT_shader_stencil_export support
2020-02-14 sugoi Array length fix

Created with:
  roll-dep third_party/swiftshader

Bug:
TBR=rharrison@chromium.org
Change-Id: I7c09531a8f8d58504911b038755a6e0074ac4464

Change-Id: I47e7865cce3c1bf91f48b87aae012d6b89455bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: 882dcf1e0749337c501fa0c8b79c261684f0725f
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. CMakeLists.txt
  16. codereview.settings
  17. CONTRIBUTING.md
  18. dawn.json
  19. dawn_wire.json
  20. DEPS
  21. LICENSE
  22. OWNERS
  23. PRESUBMIT.py
  24. README.chromium
  25. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.