blob: bb5644ba478a581fd640fd3ff829088d04377769 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
#include "dawn_wire/WireServer.h"
namespace dawn_wire { namespace server {
Server::Server(WGPUDevice device,
const DawnProcTable& procs,
CommandSerializer* serializer,
MemoryTransferService* memoryTransferService)
: mSerializer(serializer),
mProcs(procs),
mDeviceOnCreation(device),
mMemoryTransferService(memoryTransferService),
mIsAlive(std::make_shared<bool>(true)) {
if (mMemoryTransferService == nullptr) {
// If a MemoryTransferService is not provided, fallback to inline memory.
mOwnedMemoryTransferService = CreateInlineMemoryTransferService();
mMemoryTransferService = mOwnedMemoryTransferService.get();
}
// The client-server knowledge is bootstrapped with device 1.
auto* deviceData = DeviceObjects().Allocate(1);
deviceData->handle = device;
// Take an extra ref. All objects may be freed by the client, but this
// one is externally owned.
mProcs.deviceReference(device);
// Note: these callbacks are manually inlined here since they do not acquire and
// free their userdata.
mProcs.deviceSetUncapturedErrorCallback(
device,
[](WGPUErrorType type, const char* message, void* userdata) {
Server* server = static_cast<Server*>(userdata);
server->OnUncapturedError(type, message);
},
this);
mProcs.deviceSetDeviceLostCallback(
device,
[](const char* message, void* userdata) {
Server* server = static_cast<Server*>(userdata);
server->OnDeviceLost(message);
},
this);
}
Server::~Server() {
// Un-set the error and lost callbacks since we cannot forward them
// after the server has been destroyed.
mProcs.deviceSetUncapturedErrorCallback(mDeviceOnCreation, nullptr, nullptr);
mProcs.deviceSetDeviceLostCallback(mDeviceOnCreation, nullptr, nullptr);
DestroyAllObjects(mProcs);
}
bool Server::InjectTexture(WGPUTexture texture, uint32_t id, uint32_t generation) {
ObjectData<WGPUTexture>* data = TextureObjects().Allocate(id);
if (data == nullptr) {
return false;
}
data->handle = texture;
data->generation = generation;
data->allocated = true;
// The texture is externally owned so it shouldn't be destroyed when we receive a destroy
// message from the client. Add a reference to counterbalance the eventual release.
mProcs.textureReference(texture);
return true;
}
}} // namespace dawn_wire::server