commit | 5c19bf25e3e5a45e265b5f62e7713b1bb95f16e9 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Aug 04 20:44:18 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 04 20:44:18 2021 +0000 |
tree | 8b70aea992c1559bf1ef98fe5f6cdbef1202e740 | |
parent | 616bfb832e44a09e3a6e153fe4b0298a025a26a7 [diff] |
metal: Fix stray '\' prefix on MSL shaders Seems harmless, but I'm assuming it was not intentional. Change-Id: I86875f8bbe5923435b4c02cd224197ec2dc6f3a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60924 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.