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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_FENCEDDELETER_H_
#define DAWNNATIVE_VULKAN_FENCEDDELETER_H_
#include "common/SerialQueue.h"
#include "common/vulkan_platform.h"
namespace dawn_native { namespace vulkan {
class Device;
class FencedDeleter {
public:
FencedDeleter(Device* device);
~FencedDeleter();
void DeleteWhenUnused(VkBuffer buffer);
void DeleteWhenUnused(VkDescriptorPool pool);
void DeleteWhenUnused(VkDeviceMemory memory);
void DeleteWhenUnused(VkFramebuffer framebuffer);
void DeleteWhenUnused(VkImage image);
void DeleteWhenUnused(VkImageView view);
void DeleteWhenUnused(VkPipelineLayout layout);
void DeleteWhenUnused(VkRenderPass renderPass);
void DeleteWhenUnused(VkPipeline pipeline);
void DeleteWhenUnused(VkSampler sampler);
void DeleteWhenUnused(VkSemaphore semaphore);
void DeleteWhenUnused(VkShaderModule module);
void DeleteWhenUnused(VkSurfaceKHR surface);
void DeleteWhenUnused(VkSwapchainKHR swapChain);
void Tick(Serial completedSerial);
private:
Device* mDevice = nullptr;
SerialQueue<VkBuffer> mBuffersToDelete;
SerialQueue<VkDescriptorPool> mDescriptorPoolsToDelete;
SerialQueue<VkDeviceMemory> mMemoriesToDelete;
SerialQueue<VkFramebuffer> mFramebuffersToDelete;
SerialQueue<VkImage> mImagesToDelete;
SerialQueue<VkImageView> mImageViewsToDelete;
SerialQueue<VkPipeline> mPipelinesToDelete;
SerialQueue<VkPipelineLayout> mPipelineLayoutsToDelete;
SerialQueue<VkRenderPass> mRenderPassesToDelete;
SerialQueue<VkSampler> mSamplersToDelete;
SerialQueue<VkSemaphore> mSemaphoresToDelete;
SerialQueue<VkShaderModule> mShaderModulesToDelete;
SerialQueue<VkSurfaceKHR> mSurfacesToDelete;
SerialQueue<VkSwapchainKHR> mSwapChainsToDelete;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_FENCEDDELETER_H_