| vector<float16_t, 3> tint_trunc(vector<float16_t, 3> param_0) { |
| return param_0 < 0 ? ceil(param_0) : floor(param_0); |
| } |
| |
| vector<float16_t, 3> tint_float_mod(vector<float16_t, 3> lhs, vector<float16_t, 3> rhs) { |
| return (lhs - (tint_trunc((lhs / rhs)) * rhs)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); |
| vector<float16_t, 3> b = vector<float16_t, 3>(float16_t(0.0h), float16_t(5.0h), float16_t(0.0h)); |
| const vector<float16_t, 3> r = tint_float_mod(a, (b + b)); |
| return; |
| } |