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var
/
matrix.spvasm.expected.glsl
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#version 310 es
void
main_1
()
{
mat3 m
=
mat3
(
vec3
(
0.0f
),
vec3
(
0.0f
),
vec3
(
0.0f
));
float
x_16
=
m
[
1
].
y
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
main_1
();
}