| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |
| #define SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |
| |
| #include <string> |
| |
| #include "dawn/native/Blob.h" |
| #include "dawn/native/Serializable.h" |
| #include "dawn/native/d3d/D3DCompilationRequest.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d { |
| |
| class Device; |
| |
| #define COMPILED_SHADER_MEMBERS(X) \ |
| X(Blob, shaderBlob) \ |
| X(std::string, hlslSource) \ |
| X(bool, usesVertexIndex) \ |
| X(bool, usesInstanceIndex) |
| |
| // `CompiledShader` holds a ref to one of the various representations of shader blobs and |
| // information used to emulate vertex/instance index starts. It also holds the `hlslSource` for the |
| // shader compilation, which is only transiently available during Compile, and cleared before it |
| // returns. It is not written to or loaded from the cache unless Toggle dump_shaders is true. |
| DAWN_SERIALIZABLE(struct, CompiledShader, COMPILED_SHADER_MEMBERS){}; |
| #undef COMPILED_SHADER_MEMBERS |
| |
| ResultOrError<CompiledShader> CompileShader(d3d::D3DCompilationRequest r); |
| |
| void DumpCompiledShader(Device* device, |
| const CompiledShader& compiledShader, |
| uint32_t compileFlags); |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |