blob: 7168493dc8796cb0488b3070891a59406660f5bd [file]
#version 310 es
struct Inner_std140 {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint tint_pad_0;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint tint_pad_1;
uint tint_pad_2;
vec3 vec3_f32;
uint tint_pad_3;
ivec3 vec3_i32;
uint tint_pad_4;
uvec3 vec3_u32;
uint tint_pad_5;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
vec2 mat2x2_f32_col0;
vec2 mat2x2_f32_col1;
vec3 mat2x3_f32_col0;
uint tint_pad_6;
vec3 mat2x3_f32_col1;
uint tint_pad_7;
mat2x4 mat2x4_f32;
vec2 mat3x2_f32_col0;
vec2 mat3x2_f32_col1;
vec2 mat3x2_f32_col2;
uint tint_pad_8;
uint tint_pad_9;
vec3 mat3x3_f32_col0;
uint tint_pad_10;
vec3 mat3x3_f32_col1;
uint tint_pad_11;
vec3 mat3x3_f32_col2;
uint tint_pad_12;
mat3x4 mat3x4_f32;
vec2 mat4x2_f32_col0;
vec2 mat4x2_f32_col1;
vec2 mat4x2_f32_col2;
vec2 mat4x2_f32_col3;
vec3 mat4x3_f32_col0;
uint tint_pad_13;
vec3 mat4x3_f32_col1;
uint tint_pad_14;
vec3 mat4x3_f32_col2;
uint tint_pad_15;
vec3 mat4x3_f32_col3;
uint tint_pad_16;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
};
struct S_std140 {
Inner_std140 arr[8];
};
layout(binding = 0, std140)
uniform ub_block_std140_1_ubo {
S_std140 inner;
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
int inner;
} v_1;
int tint_f32_to_i32(float value) {
return int(clamp(value, -2147483648.0f, 2147483520.0f));
}
void main_inner(uint idx) {
float scalar_f32 = v.inner.arr[min(idx, 7u)].scalar_f32;
int scalar_i32 = v.inner.arr[min(idx, 7u)].scalar_i32;
uint scalar_u32 = v.inner.arr[min(idx, 7u)].scalar_u32;
vec2 vec2_f32 = v.inner.arr[min(idx, 7u)].vec2_f32;
ivec2 vec2_i32 = v.inner.arr[min(idx, 7u)].vec2_i32;
uvec2 vec2_u32 = v.inner.arr[min(idx, 7u)].vec2_u32;
vec3 vec3_f32 = v.inner.arr[min(idx, 7u)].vec3_f32;
ivec3 vec3_i32 = v.inner.arr[min(idx, 7u)].vec3_i32;
uvec3 vec3_u32 = v.inner.arr[min(idx, 7u)].vec3_u32;
vec4 vec4_f32 = v.inner.arr[min(idx, 7u)].vec4_f32;
ivec4 vec4_i32 = v.inner.arr[min(idx, 7u)].vec4_i32;
uvec4 vec4_u32 = v.inner.arr[min(idx, 7u)].vec4_u32;
mat2 mat2x2_f32 = mat2(v.inner.arr[min(idx, 7u)].mat2x2_f32_col0, v.inner.arr[min(idx, 7u)].mat2x2_f32_col1);
mat2x3 mat2x3_f32 = mat2x3(v.inner.arr[min(idx, 7u)].mat2x3_f32_col0, v.inner.arr[min(idx, 7u)].mat2x3_f32_col1);
mat2x4 mat2x4_f32 = v.inner.arr[min(idx, 7u)].mat2x4_f32;
mat3x2 mat3x2_f32 = mat3x2(v.inner.arr[min(idx, 7u)].mat3x2_f32_col0, v.inner.arr[min(idx, 7u)].mat3x2_f32_col1, v.inner.arr[min(idx, 7u)].mat3x2_f32_col2);
mat3 mat3x3_f32 = mat3(v.inner.arr[min(idx, 7u)].mat3x3_f32_col0, v.inner.arr[min(idx, 7u)].mat3x3_f32_col1, v.inner.arr[min(idx, 7u)].mat3x3_f32_col2);
mat3x4 mat3x4_f32 = v.inner.arr[min(idx, 7u)].mat3x4_f32;
mat4x2 mat4x2_f32 = mat4x2(v.inner.arr[min(idx, 7u)].mat4x2_f32_col0, v.inner.arr[min(idx, 7u)].mat4x2_f32_col1, v.inner.arr[min(idx, 7u)].mat4x2_f32_col2, v.inner.arr[min(idx, 7u)].mat4x2_f32_col3);
mat4x3 mat4x3_f32 = mat4x3(v.inner.arr[min(idx, 7u)].mat4x3_f32_col0, v.inner.arr[min(idx, 7u)].mat4x3_f32_col1, v.inner.arr[min(idx, 7u)].mat4x3_f32_col2, v.inner.arr[min(idx, 7u)].mat4x3_f32_col3);
mat4 mat4x4_f32 = v.inner.arr[min(idx, 7u)].mat4x4_f32;
vec3 arr2_vec3_f32[2] = v.inner.arr[min(idx, 7u)].arr2_vec3_f32;
uint v_2 = uint(tint_f32_to_i32(scalar_f32));
int v_3 = int((v_2 + uint(scalar_i32)));
int v_4 = int(scalar_u32);
uint v_5 = uint(v_3);
int v_6 = int((v_5 + uint(v_4)));
int v_7 = tint_f32_to_i32(vec2_f32.x);
uint v_8 = uint(v_6);
uint v_9 = uint(int((v_8 + uint(v_7))));
int v_10 = int((v_9 + uint(vec2_i32.x)));
int v_11 = int(vec2_u32.x);
uint v_12 = uint(v_10);
int v_13 = int((v_12 + uint(v_11)));
int v_14 = tint_f32_to_i32(vec3_f32.y);
uint v_15 = uint(v_13);
uint v_16 = uint(int((v_15 + uint(v_14))));
int v_17 = int((v_16 + uint(vec3_i32.y)));
int v_18 = int(vec3_u32.y);
uint v_19 = uint(v_17);
int v_20 = int((v_19 + uint(v_18)));
int v_21 = tint_f32_to_i32(vec4_f32.z);
uint v_22 = uint(v_20);
uint v_23 = uint(int((v_22 + uint(v_21))));
int v_24 = int((v_23 + uint(vec4_i32.z)));
int v_25 = int(vec4_u32.z);
uint v_26 = uint(v_24);
int v_27 = int((v_26 + uint(v_25)));
int v_28 = tint_f32_to_i32(mat2x2_f32[0u].x);
uint v_29 = uint(v_27);
int v_30 = int((v_29 + uint(v_28)));
int v_31 = tint_f32_to_i32(mat2x3_f32[0u].x);
uint v_32 = uint(v_30);
int v_33 = int((v_32 + uint(v_31)));
int v_34 = tint_f32_to_i32(mat2x4_f32[0u].x);
uint v_35 = uint(v_33);
int v_36 = int((v_35 + uint(v_34)));
int v_37 = tint_f32_to_i32(mat3x2_f32[0u].x);
uint v_38 = uint(v_36);
int v_39 = int((v_38 + uint(v_37)));
int v_40 = tint_f32_to_i32(mat3x3_f32[0u].x);
uint v_41 = uint(v_39);
int v_42 = int((v_41 + uint(v_40)));
int v_43 = tint_f32_to_i32(mat3x4_f32[0u].x);
uint v_44 = uint(v_42);
int v_45 = int((v_44 + uint(v_43)));
int v_46 = tint_f32_to_i32(mat4x2_f32[0u].x);
uint v_47 = uint(v_45);
int v_48 = int((v_47 + uint(v_46)));
int v_49 = tint_f32_to_i32(mat4x3_f32[0u].x);
uint v_50 = uint(v_48);
int v_51 = int((v_50 + uint(v_49)));
int v_52 = tint_f32_to_i32(mat4x4_f32[0u].x);
uint v_53 = uint(v_51);
int v_54 = int((v_53 + uint(v_52)));
int v_55 = tint_f32_to_i32(arr2_vec3_f32[0u].x);
uint v_56 = uint(v_54);
v_1.inner = int((v_56 + uint(v_55)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}