| #version 310 es |
| |
| layout(binding = 0, std140) |
| uniform a_block_1_ubo { |
| mat2x4 inner[4]; |
| } v; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| float inner; |
| } v_1; |
| int counter = 0; |
| int i() { |
| uint v_2 = uint(counter); |
| counter = int((v_2 + uint(1))); |
| return counter; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uint v_3 = min(uint(i()), 3u); |
| uint v_4 = min(uint(i()), 1u); |
| mat2x4 l_a[4] = v.inner; |
| mat2x4 l_a_i = v.inner[v_3]; |
| vec4 l_a_i_i = v.inner[v_3][v_4]; |
| v_1.inner = (((v.inner[v_3][v_4].x + l_a[0u][0u].x) + l_a_i[0u].x) + l_a_i_i.x); |
| } |