blob: 09233d7add968779d9b404b9946e29fb1072d77e [file]
#version 310 es
layout(binding = 0, std140)
uniform u_block_1_ubo {
mat2x4 inner[4];
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
float inner;
} v_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
mat4x2 t = transpose(v.inner[2u]);
float l = length(v.inner[0u][1u].ywxz);
float a = abs(v.inner[0u][1u].ywxz.x);
float v_2 = (t[0u].x + float(l));
v_1.inner = (v_2 + float(a));
}