blob: e79bad243d193b272b0eb0ae42016a0f2272285b [file]
#version 310 es
layout(binding = 0, std140)
uniform u_block_1_ubo {
mat2x4 inner[4];
} v;
shared mat2x4 w[4];
void f_inner(uint tint_local_index) {
{
uint v_1 = 0u;
v_1 = tint_local_index;
while(true) {
uint v_2 = v_1;
if ((v_2 >= 4u)) {
break;
}
w[v_2] = mat2x4(vec4(0.0f), vec4(0.0f));
{
v_1 = (v_2 + 1u);
}
continue;
}
}
barrier();
w = v.inner;
w[1u] = v.inner[2u];
w[1u][0u] = v.inner[0u][1u].ywxz;
w[1u][0u].x = v.inner[0u][1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}