| |
| cbuffer cbuffer_a : register(b0) { |
| uint4 a[12]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| float3x4 v(uint start_byte_offset) { |
| return float3x4(asfloat(a[(start_byte_offset / 16u)]), asfloat(a[((16u + start_byte_offset) / 16u)]), asfloat(a[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| typedef float3x4 ary_ret[4]; |
| ary_ret v_1(uint start_byte_offset) { |
| float3x4 a_1[4] = (float3x4[4])0; |
| { |
| uint v_2 = 0u; |
| v_2 = 0u; |
| while(true) { |
| uint v_3 = v_2; |
| if ((v_3 >= 4u)) { |
| break; |
| } |
| a_1[v_3] = v((start_byte_offset + (v_3 * 48u))); |
| { |
| v_2 = (v_3 + 1u); |
| } |
| continue; |
| } |
| } |
| float3x4 v_4[4] = a_1; |
| return v_4; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float3x4 l_a[4] = v_1(0u); |
| float3x4 l_a_i = v(96u); |
| float4 l_a_i_i = asfloat(a[7u]); |
| s.Store(0u, asuint((((asfloat(a[7u].x) + l_a[0u][0u].x) + l_a_i[0u].x) + l_a_i_i.x))); |
| } |
| |