| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform a_block_1_ubo { | |
| mat3x4 inner[4]; | |
| } v; | |
| layout(binding = 1, std430) | |
| buffer s_block_1_ssbo { | |
| float inner; | |
| } v_1; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| mat3x4 l_a[4] = v.inner; | |
| mat3x4 l_a_i = v.inner[2u]; | |
| vec4 l_a_i_i = v.inner[2u][1u]; | |
| v_1.inner = (((v.inner[2u][1u].x + l_a[0u][0u].x) + l_a_i[0u].x) + l_a_i_i.x); | |
| } |