blob: 4f47f4672db1f52297e9ac3b9362fe2a52a08331 [file]
#version 310 es
layout(binding = 0, std140)
uniform a_block_1_ubo {
mat3x4 inner[4];
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
float inner;
} v_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
mat3x4 l_a[4] = v.inner;
mat3x4 l_a_i = v.inner[2u];
vec4 l_a_i_i = v.inner[2u][1u];
v_1.inner = (((v.inner[2u][1u].x + l_a[0u][0u].x) + l_a_i[0u].x) + l_a_i_i.x);
}