| @group(0) @binding(0) var<uniform> u : array<mat3x4<f32>, 4>; | |
| @group(0) @binding(1) var<storage, read_write> s : f32; | |
| @compute @workgroup_size(1) | |
| fn f() { | |
| let t = transpose(u[2]); | |
| let l = length(u[0][1].ywxz); | |
| let a = abs(u[0][1].ywxz.x); | |
| s = ((t[0].x + f32(l)) + f32(a)); | |
| } |