| |
| cbuffer cbuffer_u : register(b0) { |
| uint4 u[12]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| float a(float3x4 a_1[4]) { |
| return a_1[0u][0u].x; |
| } |
| |
| float b(float3x4 m) { |
| return m[0u].x; |
| } |
| |
| float c(float4 v) { |
| return v.x; |
| } |
| |
| float d(float f_1) { |
| return f_1; |
| } |
| |
| float3x4 v_1(uint start_byte_offset) { |
| return float3x4(asfloat(u[(start_byte_offset / 16u)]), asfloat(u[((16u + start_byte_offset) / 16u)]), asfloat(u[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| typedef float3x4 ary_ret[4]; |
| ary_ret v_2(uint start_byte_offset) { |
| float3x4 a_2[4] = (float3x4[4])0; |
| { |
| uint v_3 = 0u; |
| v_3 = 0u; |
| while(true) { |
| uint v_4 = v_3; |
| if ((v_4 >= 4u)) { |
| break; |
| } |
| a_2[v_4] = v_1((start_byte_offset + (v_4 * 48u))); |
| { |
| v_3 = (v_4 + 1u); |
| } |
| continue; |
| } |
| } |
| float3x4 v_5[4] = a_2; |
| return v_5; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| float3x4 v_6[4] = v_2(0u); |
| float v_7 = a(v_6); |
| float v_8 = (v_7 + b(v_1(48u))); |
| float v_9 = (v_8 + c(asfloat(u[3u]).ywxz)); |
| s.Store(0u, asuint((v_9 + d(asfloat(u[3u]).ywxz.x)))); |
| } |
| |