| #version 310 es |
| |
| layout(binding = 0, std140) |
| uniform u_block_1_ubo { |
| mat3x4 inner[4]; |
| } v_1; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| float inner; |
| } v_2; |
| float a(mat3x4 a_1[4]) { |
| return a_1[0u][0u].x; |
| } |
| float b(mat3x4 m) { |
| return m[0u].x; |
| } |
| float c(vec4 v) { |
| return v.x; |
| } |
| float d(float f_1) { |
| return f_1; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| float v_3 = a(v_1.inner); |
| float v_4 = (v_3 + b(v_1.inner[1u])); |
| float v_5 = (v_4 + c(v_1.inner[1u][0u].ywxz)); |
| v_2.inner = (v_5 + d(v_1.inner[1u][0u].ywxz.x)); |
| } |