| #version 310 es |
| |
| layout(binding = 0, std140) |
| uniform u_block_1_ubo { |
| mat3x4 inner[4]; |
| } v; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| float inner; |
| } v_1; |
| mat3x4 p[4] = mat3x4[4](mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)), mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)), mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)), mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| p = v.inner; |
| p[1u] = v.inner[2u]; |
| p[1u][0u] = v.inner[0u][1u].ywxz; |
| p[1u][0u].x = v.inner[0u][1u].x; |
| v_1.inner = p[1u][0u].x; |
| } |