| #version 310 es |
| |
| |
| struct mat4x3_f32_std140 { |
| vec3 col0; |
| uint tint_pad_0; |
| vec3 col1; |
| uint tint_pad_1; |
| vec3 col2; |
| uint tint_pad_2; |
| vec3 col3; |
| uint tint_pad_3; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform a_block_std140_1_ubo { |
| mat4x3_f32_std140 inner[4]; |
| } v; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| float inner; |
| } v_1; |
| int counter = 0; |
| int i() { |
| uint v_2 = uint(counter); |
| counter = int((v_2 + uint(1))); |
| return counter; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uint v_3 = min(uint(i()), 3u); |
| mat4x3 v_4 = mat4x3(v.inner[v_3].col0, v.inner[v_3].col1, v.inner[v_3].col2, v.inner[v_3].col3); |
| vec3 v_5 = v_4[min(uint(i()), 3u)]; |
| mat4x3_f32_std140 v_6[4] = v.inner; |
| mat4x3 v_7[4] = mat4x3[4](mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f)), mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f)), mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f)), mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| { |
| uint v_8 = 0u; |
| v_8 = 0u; |
| while(true) { |
| uint v_9 = v_8; |
| if ((v_9 >= 4u)) { |
| break; |
| } |
| v_7[v_9] = mat4x3(v_6[v_9].col0, v_6[v_9].col1, v_6[v_9].col2, v_6[v_9].col3); |
| { |
| v_8 = (v_9 + 1u); |
| } |
| continue; |
| } |
| } |
| mat4x3 l_a[4] = v_7; |
| mat4x3 l_a_i = v_4; |
| vec3 l_a_i_i = v_5; |
| v_1.inner = (((v_5.x + l_a[0u][0u].x) + l_a_i[0u].x) + l_a_i_i.x); |
| } |