| #version 310 es |
| |
| |
| struct Inner { |
| mat2x4 m; |
| uint tint_pad_0; |
| uint tint_pad_1; |
| uint tint_pad_2; |
| uint tint_pad_3; |
| uint tint_pad_4; |
| uint tint_pad_5; |
| uint tint_pad_6; |
| uint tint_pad_7; |
| }; |
| |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform a_block_1_ubo { |
| Outer inner[4]; |
| } v; |
| int counter = 0; |
| int i() { |
| uint v_1 = uint(counter); |
| counter = int((v_1 + uint(1))); |
| return counter; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uint v_2 = min(uint(i()), 3u); |
| uint v_3 = min(uint(i()), 3u); |
| uint v_4 = min(uint(i()), 1u); |
| Outer l_a[4] = v.inner; |
| Outer l_a_i = v.inner[v_2]; |
| Inner l_a_i_a[4] = v.inner[v_2].a; |
| Inner l_a_i_a_i = v.inner[v_2].a[v_3]; |
| mat2x4 l_a_i_a_i_m = v.inner[v_2].a[v_3].m; |
| vec4 l_a_i_a_i_m_i = v.inner[v_2].a[v_3].m[v_4]; |
| float l_a_i_a_i_m_i_i = v.inner[v_2].a[v_3].m[v_4][min(uint(i()), 3u)]; |
| } |