| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| layout(binding = 0, std140) | |
| uniform m_block_std140_1_ubo { | |
| f16vec2 inner_col0; | |
| f16vec2 inner_col1; | |
| } v; | |
| int counter = 0; | |
| int i() { | |
| uint v_1 = uint(counter); | |
| counter = int((v_1 + uint(1))); | |
| return counter; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f16mat2 v_2 = f16mat2(v.inner_col0, v.inner_col1); | |
| f16mat2 l_m = v_2; | |
| f16vec2 l_m_i = v_2[min(uint(i()), 1u)]; | |
| } |