blob: e788ce396f8e4459f3ebe607e5123236b1161d1c [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> m : mat2x3<f16>;
var<private> counter = 0;
fn i() -> i32 { counter++; return counter; }
@compute @workgroup_size(1)
fn f() {
let p_m = &m;
let p_m_1 = &((*p_m)[1]);
let l_m : mat2x3<f16> = *p_m;
let l_m_1 : vec3<f16> = *p_m_1;
}