| enable f16; | |
| @group(0) @binding(0) var<uniform> m : mat2x3<f16>; | |
| var<private> counter = 0; | |
| fn i() -> i32 { | |
| counter++; | |
| return counter; | |
| } | |
| @compute @workgroup_size(1) | |
| fn f() { | |
| let p_m = &(m); | |
| let p_m_1 = &((*(p_m))[1]); | |
| let l_m : mat2x3<f16> = *(p_m); | |
| let l_m_1 : vec3<f16> = *(p_m_1); | |
| } |