| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| layout(binding = 0, std140) | |
| uniform u_block_std140_1_ubo { | |
| f16vec3 inner_col0; | |
| f16vec3 inner_col1; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f16mat3x2 t = transpose(f16mat2x3(v.inner_col0, v.inner_col1)); | |
| float16_t l = length(f16mat2x3(v.inner_col0, v.inner_col1)[1u]); | |
| float16_t a = abs(f16mat2x3(v.inner_col0, v.inner_col1)[0u].zxy.x); | |
| } |