| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec3 inner_col0; |
| f16vec3 inner_col1; |
| } v; |
| f16mat2x3 p = f16mat2x3(f16vec3(0.0hf), f16vec3(0.0hf)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| p = f16mat2x3(v.inner_col0, v.inner_col1); |
| p[1u] = f16mat2x3(v.inner_col0, v.inner_col1)[0u]; |
| p[1u] = f16mat2x3(v.inner_col0, v.inner_col1)[0u].zxy; |
| p[0u].y = f16mat2x3(v.inner_col0, v.inner_col1)[1u].x; |
| } |