blob: 7b8b32d9cd4a251d3ce5134358d830c99d73ecbe [file]
SKIP: INVALID
cbuffer cbuffer_u : register(b0) {
uint4 u[1];
};
RWByteAddressBuffer s : register(u1);
vector<float16_t, 4> tint_bitcast_to_f16(uint4 src) {
uint4 v = src;
uint4 mask = (65535u).xxxx;
uint4 shift = (16u).xxxx;
float4 t_low = f16tof32((v & mask));
float4 t_high = f16tof32(((v >> shift) & mask));
float16_t v_1 = float16_t(t_low.x);
float16_t v_2 = float16_t(t_high.x);
float16_t v_3 = float16_t(t_low.y);
return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y));
}
void v_4(uint offset, matrix<float16_t, 2, 3> obj) {
s.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]);
}
matrix<float16_t, 2, 3> v_5(uint start_byte_offset) {
vector<float16_t, 3> v_6 = tint_bitcast_to_f16(u[(start_byte_offset / 16u)]).xyz;
return matrix<float16_t, 2, 3>(v_6, tint_bitcast_to_f16(u[((8u + start_byte_offset) / 16u)]).xyz);
}
[numthreads(1, 1, 1)]
void f() {
v_4(0u, v_5(0u));
s.Store<vector<float16_t, 3> >(8u, tint_bitcast_to_f16(u[0u]).xyz);
s.Store<vector<float16_t, 3> >(8u, tint_bitcast_to_f16(u[0u]).xyz.zxy);
s.Store<float16_t>(2u, float16_t(f16tof32(u[0u].z)));
}
FXC validation failure:
<scrubbed_path>(6,8-16): error X3000: syntax error: unexpected token 'float16_t'
tint executable returned error: exit status 1