blob: a3914ec54227538b42b6962d9b4fb884f4c48c0e [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat2x3<f16>;
var<workgroup> w : mat2x3<f16>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[0];
w[1] = u[0].zxy;
w[0][1] = u[1][0];
}