blob: 41b6d32edfc32d97aa4914b6bd6f9b0517b09154 [file]
#version 310 es
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
vec3 inner_col0;
uint tint_pad_0;
vec3 inner_col1;
} v;
shared mat2x3 w;
void f_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
w = mat2x3(vec3(0.0f), vec3(0.0f));
}
barrier();
w = mat2x3(v.inner_col0, v.inner_col1);
w[1u] = mat2x3(v.inner_col0, v.inner_col1)[0u];
w[1u] = mat2x3(v.inner_col0, v.inner_col1)[0u].zxy;
w[0u].y = mat2x3(v.inner_col0, v.inner_col1)[1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}