| // flags: --hlsl-shader-model 62 | |
| enable f16; | |
| @group(0) @binding(0) var<uniform> m : mat2x4<f16>; | |
| var<private> counter = 0; | |
| fn i() -> i32 { counter++; return counter; } | |
| @compute @workgroup_size(1) | |
| fn f() { | |
| let p_m = &m; | |
| let p_m_1 = &((*p_m)[1]); | |
| let l_m : mat2x4<f16> = *p_m; | |
| let l_m_1 : vec4<f16> = *p_m_1; | |
| } |