| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| layout(binding = 0, std140) | |
| uniform m_block_std140_1_ubo { | |
| f16vec4 inner_col0; | |
| f16vec4 inner_col1; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f16mat2x4 v_1 = f16mat2x4(v.inner_col0, v.inner_col1); | |
| f16mat2x4 l_m = v_1; | |
| f16vec4 l_m_1 = v_1[1u]; | |
| } |