| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec4 inner_col0; |
| f16vec4 inner_col1; |
| } v_1; |
| void a(f16mat2x4 m) { |
| } |
| void b(f16vec4 v) { |
| } |
| void c(float16_t f_1) { |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| a(f16mat2x4(v_1.inner_col0, v_1.inner_col1)); |
| b(f16mat2x4(v_1.inner_col0, v_1.inner_col1)[1u]); |
| b(f16mat2x4(v_1.inner_col0, v_1.inner_col1)[1u].ywxz); |
| c(f16mat2x4(v_1.inner_col0, v_1.inner_col1)[1u].x); |
| c(f16mat2x4(v_1.inner_col0, v_1.inner_col1)[1u].ywxz.x); |
| } |