blob: 39767152e2dae09c3d1b37636dd1945539c73dc3 [file]
cbuffer cbuffer_u : register(b0) {
uint4 u[1];
};
RWByteAddressBuffer s : register(u1);
vector<float16_t, 4> tint_bitcast_to_f16(uint2 src) {
uint2 v = src;
uint2 mask = (65535u).xx;
uint2 shift = (16u).xx;
float2 t_low = f16tof32((v & mask));
float2 t_high = f16tof32(((v >> shift) & mask));
float16_t v_1 = float16_t(t_low.x);
float16_t v_2 = float16_t(t_high.x);
float16_t v_3 = float16_t(t_low.y);
return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y));
}
void v_4(uint offset, matrix<float16_t, 2, 4> obj) {
s.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]);
s.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]);
}
matrix<float16_t, 2, 4> v_5(uint start_byte_offset) {
uint4 v_6 = u[(start_byte_offset / 16u)];
vector<float16_t, 4> v_7 = tint_bitcast_to_f16((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_6.zw) : (v_6.xy)));
uint4 v_8 = u[((8u + start_byte_offset) / 16u)];
return matrix<float16_t, 2, 4>(v_7, tint_bitcast_to_f16(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_8.zw) : (v_8.xy))));
}
[numthreads(1, 1, 1)]
void f() {
v_4(0u, v_5(0u));
s.Store<vector<float16_t, 4> >(8u, tint_bitcast_to_f16(u[0u].xy));
s.Store<vector<float16_t, 4> >(8u, tint_bitcast_to_f16(u[0u].xy).ywxz);
s.Store<float16_t>(2u, float16_t(f16tof32(u[0u].z)));
}