| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec4 inner_col0; |
| f16vec4 inner_col1; |
| } v; |
| shared f16mat2x4 w; |
| void f_inner(uint tint_local_index) { |
| if ((tint_local_index < 1u)) { |
| w = f16mat2x4(f16vec4(0.0hf), f16vec4(0.0hf)); |
| } |
| barrier(); |
| w = f16mat2x4(v.inner_col0, v.inner_col1); |
| w[1u] = f16mat2x4(v.inner_col0, v.inner_col1)[0u]; |
| w[1u] = f16mat2x4(v.inner_col0, v.inner_col1)[0u].ywxz; |
| w[0u].y = f16mat2x4(v.inner_col0, v.inner_col1)[1u].x; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f_inner(gl_LocalInvocationIndex); |
| } |