blob: 0415c6b109397e039812bc125500f8bd2976964b [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec4 inner_col0;
f16vec4 inner_col1;
} v;
shared f16mat2x4 w;
void f_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
w = f16mat2x4(f16vec4(0.0hf), f16vec4(0.0hf));
}
barrier();
w = f16mat2x4(v.inner_col0, v.inner_col1);
w[1u] = f16mat2x4(v.inner_col0, v.inner_col1)[0u];
w[1u] = f16mat2x4(v.inner_col0, v.inner_col1)[0u].ywxz;
w[0u].y = f16mat2x4(v.inner_col0, v.inner_col1)[1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}