| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform u_block_1_ubo { | |
| mat2x4 inner; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| mat4x2 t = transpose(v.inner); | |
| float l = length(v.inner[1u]); | |
| float a = abs(v.inner[0u].ywxz.x); | |
| } |