blob: 5b8110f33dd171ef219cf61a5532e99af6ae506c [file]
#version 310 es
layout(binding = 0, std140)
uniform u_block_1_ubo {
mat2x4 inner;
} v;
shared mat2x4 w;
void f_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
w = mat2x4(vec4(0.0f), vec4(0.0f));
}
barrier();
w = v.inner;
w[1u] = v.inner[0u];
w[1u] = v.inner[0u].ywxz;
w[0u].y = v.inner[1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}