| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform u_block_std140_1_ubo { | |
| vec3 inner_col0; | |
| uint tint_pad_0; | |
| vec3 inner_col1; | |
| uint tint_pad_1; | |
| vec3 inner_col2; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| mat3 t = transpose(mat3(v.inner_col0, v.inner_col1, v.inner_col2)); | |
| float l = length(mat3(v.inner_col0, v.inner_col1, v.inner_col2)[1u]); | |
| float a = abs(mat3(v.inner_col0, v.inner_col1, v.inner_col2)[0u].zxy.x); | |
| } |