blob: d5758fa2b6b3e4fb7be92ff5ff2142cc0ef4c2bf [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> m : mat3x4<f16>;
var<private> counter = 0;
fn i() -> i32 { counter++; return counter; }
@compute @workgroup_size(1)
fn f() {
let p_m = &m;
let p_m_i = &((*p_m)[i()]);
let l_m : mat3x4<f16> = *p_m;
let l_m_i : vec4<f16> = *p_m_i;
}