blob: 95b92bae0fadda8e8c3c415cbccc0fa4eeb43a2a [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec4 inner_col0;
f16vec4 inner_col1;
f16vec4 inner_col2;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f16mat4x3 t = transpose(f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2));
float16_t l = length(f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[1u]);
float16_t a = abs(f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[0u].ywxz.x);
}