blob: b0e13159e2407fb9af5c98497426558f40690de9 [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec4 inner_col0;
f16vec4 inner_col1;
f16vec4 inner_col2;
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
f16mat3x4 inner;
} v_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v_1.inner = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2);
v_1.inner[1u] = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[0u];
v_1.inner[1u] = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[0u].ywxz;
v_1.inner[0u].y = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[1u].x;
}