blob: 0f4de10f6ed2269cbfee974105135a8255cc7536 [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec4 inner_col0;
f16vec4 inner_col1;
f16vec4 inner_col2;
} v;
shared f16mat3x4 w;
void f_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
w = f16mat3x4(f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf));
}
barrier();
w = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2);
w[1u] = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[0u];
w[1u] = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[0u].ywxz;
w[0u].y = f16mat3x4(v.inner_col0, v.inner_col1, v.inner_col2)[1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}