blob: 28fb5e9cef844fa94b34c7f6f05f5eaaf206b972 [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x2<f16>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u);
let l = length(u[1]);
let a = abs(u[0].yx.x);
}