| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec2 inner_col0; |
| f16vec2 inner_col1; |
| f16vec2 inner_col2; |
| f16vec2 inner_col3; |
| } v; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f16mat2x4 t = transpose(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)); |
| float16_t l = length(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u]); |
| float16_t a = abs(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].yx.x); |
| } |