blob: 4ce543428ddf92722729f4219cfafce56b3c88de [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec2 inner_col0;
f16vec2 inner_col1;
f16vec2 inner_col2;
f16vec2 inner_col3;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f16mat2x4 t = transpose(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3));
float16_t l = length(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u]);
float16_t a = abs(f16mat4x2(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].yx.x);
}