blob: db16b89f47352986f998e37ab7ec3b53d00996ec [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x2<f16>;
fn a(m : mat4x2<f16>) {}
fn b(v : vec2<f16>) {}
fn c(f : f16) {}
@compute @workgroup_size(1)
fn f() {
a(u);
b(u[1]);
b(u[1].yx);
c(u[1].x);
c(u[1].yx.x);
}