| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec2 inner_col0; |
| f16vec2 inner_col1; |
| f16vec2 inner_col2; |
| f16vec2 inner_col3; |
| } v_1; |
| void a(f16mat4x2 m) { |
| } |
| void b(f16vec2 v) { |
| } |
| void c(float16_t f_1) { |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| a(f16mat4x2(v_1.inner_col0, v_1.inner_col1, v_1.inner_col2, v_1.inner_col3)); |
| b(f16mat4x2(v_1.inner_col0, v_1.inner_col1, v_1.inner_col2, v_1.inner_col3)[1u]); |
| b(f16mat4x2(v_1.inner_col0, v_1.inner_col1, v_1.inner_col2, v_1.inner_col3)[1u].yx); |
| c(f16mat4x2(v_1.inner_col0, v_1.inner_col1, v_1.inner_col2, v_1.inner_col3)[1u].x); |
| c(f16mat4x2(v_1.inner_col0, v_1.inner_col1, v_1.inner_col2, v_1.inner_col3)[1u].yx.x); |
| } |