blob: 51e6351f588ea5cc09b9140621ca09cae2ae18db [file]
cbuffer cbuffer_u : register(b0) {
uint4 u[1];
};
RWByteAddressBuffer s : register(u1);
vector<float16_t, 2> tint_bitcast_to_f16(uint src) {
uint v = src;
float t_low = f16tof32((v & 65535u));
float t_high = f16tof32(((v >> 16u) & 65535u));
float16_t v_1 = float16_t(t_low);
return vector<float16_t, 2>(v_1, float16_t(t_high));
}
void v_2(uint offset, matrix<float16_t, 4, 2> obj) {
s.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]);
s.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]);
s.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]);
s.Store<vector<float16_t, 2> >((offset + 12u), obj[3u]);
}
matrix<float16_t, 4, 2> v_3(uint start_byte_offset) {
vector<float16_t, 2> v_4 = tint_bitcast_to_f16(u[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]);
vector<float16_t, 2> v_5 = tint_bitcast_to_f16(u[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]);
vector<float16_t, 2> v_6 = tint_bitcast_to_f16(u[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]);
return matrix<float16_t, 4, 2>(v_4, v_5, v_6, tint_bitcast_to_f16(u[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]));
}
[numthreads(1, 1, 1)]
void f() {
v_2(0u, v_3(0u));
s.Store<vector<float16_t, 2> >(4u, tint_bitcast_to_f16(u[0u].x));
s.Store<vector<float16_t, 2> >(4u, tint_bitcast_to_f16(u[0u].x).yx);
s.Store<float16_t>(2u, float16_t(f16tof32(u[0u].y)));
}