blob: 5bd052c75af3251021e06356c5493ca414f7d8cc [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> m : mat4x3<f16>;
var<private> counter = 0;
fn i() -> i32 { counter++; return counter; }
@compute @workgroup_size(1)
fn f() {
let p_m = &m;
let p_m_i = &((*p_m)[i()]);
let l_m : mat4x3<f16> = *p_m;
let l_m_i : vec3<f16> = *p_m_i;
}