blob: 1dddaea4616ba411b59d524443ff608fdf3ae241 [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x3<f16>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u);
let l = length(u[1]);
let a = abs(u[0].zxy.x);
}