blob: acd5c5821c63c99e40d0b31b029088d46fe8bd60 [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x3<f16>;
var<private> p : mat4x3<f16>;
@compute @workgroup_size(1)
fn f() {
p = u;
p[1] = u[0];
p[1] = u[0].zxy;
p[0][1] = u[1][0];
}