blob: 6d68ed454cf2523e7d4c211852bbfad42cb4d4eb [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec3 inner_col0;
f16vec3 inner_col1;
f16vec3 inner_col2;
f16vec3 inner_col3;
} v;
f16mat4x3 p = f16mat4x3(f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
p = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3);
p[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u];
p[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].zxy;
p[0u].y = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u].x;
}