| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| f16vec3 inner_col0; |
| f16vec3 inner_col1; |
| f16vec3 inner_col2; |
| f16vec3 inner_col3; |
| } v; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| f16mat4x3 inner; |
| } v_1; |
| void tint_store_and_preserve_padding(f16mat4x3 value_param) { |
| v_1.inner[0u] = value_param[0u]; |
| v_1.inner[1u] = value_param[1u]; |
| v_1.inner[2u] = value_param[2u]; |
| v_1.inner[3u] = value_param[3u]; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_store_and_preserve_padding(f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)); |
| v_1.inner[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u]; |
| v_1.inner[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].zxy; |
| v_1.inner[0u].y = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u].x; |
| } |